3 Comments
User's avatar
Craig Bamford's avatar

One productivity trick that I heard about, that seems to work for me, is an interruption trick.

Basically, it doesn't usually work well if you're interrupting something you don't want to do, with something you do want to do. You'll just keep doing the thing you like, procrastinating, never getting back to the chore or errand or task that you'd interrupted. If you ever do get back to it, you'll resent it even more than you did when you started.

Instead, consciously interrupt something you enjoy with something you need to do. While momentarily annoying, you'll quickly adjust, and you'll move through the task as swiftly and efficiently as you possibly can, simply because you want to get back to the other thing. And, when you do, you'll actually appreciate the thing you enjoy so much more, because you'll have that chore to contrast it against.

No idea if it'll work as well for you, but it does for me, so I thought I'd share.

Shannon Liao's avatar

Oh, whoa! Thank you for sharing! I haven't thought about this but I think I've probably been doing this by accident. I really appreciate this insight!

Craig Bamford's avatar

No prob. I'd cite my source if I remembered it. It's sort of related to that "just do it for ten minutes" rule you've undoubtedly heard of, and I think the idea is that the interruption should fit that ten minute framework.

As to the romance thing...feels like the whole VN scene should loom large there? The whole thing reminds me of how male game journalists were saying "adventure games are dead" for a decade, simply because they weren't aware of the "hidden object" games that had taken up the torch and were immensely popular with women on mobile platforms.

(I used to play adventure games back in the day, and grabbed some of those hidden object games on the Switch eShop a while back. Definitely have the same vibes.)

Sure, Dragon Age and Cyberpunk are high-profile AAA titles, but Japanese VNs (and "dating games" like Tokemeki Memorial) have been doing romance going back decades. "Otome" games aimed at girls and women, like Angelique, are unbelievably popular in Japan, though (inexplicably) never show up here.

Heck, even MiHoYo did a mega-popular one called Tears of Themis, so it's not just a Japanese thing.

Just feels like it's one of those situations where the developed-world western game industry is (once again) focusing so much on itself that it's not looking at what everybody else has been up to.